 | Cloth Simulation for Computer Graphics Tuur Stuyck Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no … Publication Date: August, 2018
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 | Design, Representations, and Processing for Additive Manufacturing Marco Attene, Marco Livesu, Sylvain Lefebvre, Thomas Funkhouser, Szymon Rusinkiewicz, Stefano Ellero, Jonas Martinez, Amit Haim Bermano The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called “computational fabrication” pipeline comprises all the steps necessary to turn a d… Publication Date: June, 2018
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 | Virtual Material Acquisition and Representation for Computer Graphics Dar’ya Guarnera, Giuseppe Claudio Guarnera This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition … Publication Date: January, 2018
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 | Stochastic Partial Differential Equations for Computer Vision with Uncertain Data Tobias Preusser, Robert M. (Mike) Kirby, Torben Patz In image processing and computer vision applications such as medical or scientific image data analysis, as well as in industrial scenarios, images are used as input measurement data. It is good scientific practice that proper measurements must be equ… Publication Date: July, 2017
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 | An Introduction to Laplacian Spectral Distances and Kernels Giuseppe Patane In geometry processing and shape analysis, several applications have been addressed through the properties of the Laplacian spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances.
Within this contex… Publication Date: July, 2017
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 | Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition Ken Anjyo, Hiroyuki Ochiai This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate tha… Publication Date: April, 2017
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 | Digital Heritage Reconstruction Using Super-resolution and Inpainting Milind G. Padalkar, Manjunath V. Joshi, Nilay L. Khatri Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. Many sites are now restricted to reduce the risk of further damage. Yet these masterpieces … Publication Date: December, 2016
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 | Geometric Continuity of Curves and Surfaces Przemyslaw Kiciak This book is written for students, CAD system users and software developers who are interested in geometric continuity – a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of th… Publication Date: October, 2016
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 | Heterogeneous Spatial Data Giuseppe Patane, Michela Spagnuolo New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for … Publication Date: May, 2016
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 | Geometric and Discrete Path Planning for Interactive Virtual Worlds Marcelo Kallmann, Mubbasir Kapadia This book reviews the evolution of several related techniques in path planning and navigation for controlling autonomous agents in interactive virtual worlds. It originated from a popular course presented by the authors at SIGGRAPH 2014. Given the … Publication Date: January 28, 2016
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 | An Introduction to Verification of Visualization Techniques Tiago Etiene, Robert M. Kirby, Claudio T. Silva As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for s… Publication Date: December 29, 2015
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 | Virtual Crowds: Steps Toward Behavioral Realism Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-… Publication Date: November 10, 2015
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 | Finite Element Method Simulation of 3D Deformable Solids Eftychios Sifakis, Jernej Barbic This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws o… Publication Date: October, 2015
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 | Efficient Quadrature Rules for Illumination Integrals Ricardo Marques, Christian Bouville, Luis Paulo Santos, Kadi Bouatouch Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an … Publication Date: June, 2015
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 | Numerical Methods for Linear Complementarity Problems in Physics-Based Animation Sarah Niebe, Kenny Erleben Linear complementarity problems (LCPs) have for many years been used in physics-based animation to model contact forces between rigid bodies in contact. More recently, LCPs have found their way into the realm of fluid dynamics. Here, LCPs are used to… Publication Date: 01/01/2015
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 | Mathematical Tools for Shape Analysis and Description Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, Michela Spagnuolo This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathema… Publication Date: 09/01/2014
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 | Information Theory Tools for Image Processing Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and h… Publication Date: 03/01/2014
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 | Gazing at Games Veronica Sundstedt Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game ind… Publication Date: 01/01/2012
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 | Rethinking Quaternions Ron Goldman Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortio… Publication Date: 01/01/2010
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 | Wang Tiles in Computer Graphics Ares Lagae Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of sy… Publication Date: 01/01/2009
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