SERIES EDITOR:Daniel Ashlock, University of Guelph
The Synthesis Lectures on Games & Computational Intelligence will be an innovative resource consisting of 75-150 page books on topics pertaining to digital games, including game playing and game solving algorithms; game design techniques; artificial and computational intelligence techniques for game design, play, and analysis; classical game theory in a digital environment, and automatic content generation for games. The scope includes the topics relevant to conferences like IEEE-CIG, AAAI-AIIDE, DIGRA, and FDG conferences as well as the games special sessions of the WCCI and GECCO conferences. The books will be available in mutliple formats including: as part of the Synthesis Digital Library for subscribing institutions, print, and individual e-books in PDF and epub format. Please check out our Call to Authors flyer here.