Real-Time Massive Model Rendering

Real-Time Massive Model Rendering

Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha
ISBN: 9781598297928 | PDF ISBN: 9781598297935
Copyright © 2008 | 122 Pages | Publication Date: 01/01/2008

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Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies.

As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models.

These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware.

Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography

Table of Contents

Introduction
Visibility
Simplification and Levels of Detail
Alternative Representations
Cache-Coherent Data Management
Conclusions
Bibliography

About the Author(s)

Sung-eui Yoon, KAIST

Enrico Gobbetti, CRS4

David Kasik, Boeing

Dinesh Manocha, University of North Carolina, Chapel Hill

Related Series

Computer Vision

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