Human-Centered Informatics

SERIES EDITOR: John M. Carroll, Penn State University
Human-Centered Informatics (HCI) is the intersection of the cultural, the social, the cognitive, and the aesthetic with computing and information technology. It encompasses a huge range of issues, theories, technologies, designs, tools, environments and human experiences in knowledge, work, recreation and leisure activity, teaching and learning, and the potpourri of everyday life. The series publishes state-of-the-art syntheses, case studies, and tutorials in key areas. It shares the focus of leading international conferences in HCI.

Series ISSN: 1946-7680 (print) 1946-7699 (electronic)

Editor Bios


Translating Euclid Translating Euclid
Gerry Stahl
Translating Euclid reports on an effort to transform geometry for students from a stylus-and-clay-tablet corpus of historical theorems to a stimulating computer-supported collaborative-learning inquiry experience.

The origin of geometry wa...
Publication Date: 04/01/2013

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Adaptive Interaction Adaptive Interaction
Stephen J. Payne, Andrew Howes
This lecture describes a theoretical framework for the behavioural sciences that holds high promise for theory-driven research and design in Human-Computer Interaction. The framework is designed to tackle the adaptive, ecological, and bounded nature ...
Publication Date: 03/01/2013

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Making Claims Making Claims
D. Scott McCrickard
Human-centered informatics (HCI) is a young discipline that is still defining its core components, with approaches rooted in engineering, science, and creative design. In the spirit of this book series, this book explores HCI as an intersection point...
Publication Date: 01/01/2012

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HCI Theory HCI Theory
Yvonne Rogers,
Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories ...
Publication Date: 01/01/2012

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Conceptual Models Conceptual Models
Jeff Johnson, Austin Henderson
People make use of software applications in their activities, applying them as tools in carrying out tasks. That this use should be good for people--easy, effective, efficient, and enjoyable--is a principal goal of design. In this book, we present th...
Publication Date: 01/01/2011

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Activity Theory in HCI Activity Theory in HCI
Victor Kaptelinin, Bonnie Nardi
Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, me...
Publication Date: 01/01/2012

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User-Centered Agile Methods User-Centered Agile Methods
Hugh Beyer
With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owne...
Publication Date: 01/01/2010

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Interacting with Information Interacting with Information
Ann Blandford, Simon Attfield
We live in an "information age," but information is only useful when it is interpreted by people and applied in the context of their goals and activities. The volume of information to which people have access is growing at an incredible rate, vastly ...
Publication Date: 01/01/2010

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Geographical Design Geographical Design
Stephen Hirtle
With GIS technologies ranging from Google Maps and Google Earth to the use of smart phones and in-car navigation systems, spatial knowledge is often acquired and communicated through geographic information technologies. This monograph describes the i...
Publication Date: 01/01/2011

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Experience-Centered Design Experience-Centered Design
Peter Wright, John McCarthy
Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively ...
Publication Date: 01/01/2010

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Experience Design Experience Design
Marc Hassenzahl,
In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devised the Rule of Six -- six criteria for what makes a good cut. On top of his ...
Publication Date: 01/01/2010

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Designing and Evaluating Usable Technology in Industrial Research Designing and Evaluating Usable Technology in Industrial Research
Clare-Marie Karat, John Karat
This book is about HCI research in an industrial research setting. It is based on the experiences of two researchers at the IBM T. J. Watson Research Center. Over the last two decades, Drs. John and Clare-Marie Karat have conducted HCI research to cr...
Publication Date: 01/01/2010

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Studies of Work and the Workplace in HCI Studies of Work and the Workplace in HCI
Graham Button, Wes Sharrock
This book has two purposes. First, to introduce the study of work and the workplace as a method for informing the design of computer systems to be used at work. We primarily focus on the predominant way in which the organization of work has been appr...
Publication Date: 01/01/2009

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Semiotic Engineering Methods for Scientific Research in HCI Semiotic Engineering Methods for Scientific Research in HCI
Clarisse Sickenius de Souza, Carla Faria Leitao
Semiotic engineering was originally proposed as a semiotic approach to designing user interface languages. Over the years, with research done at the Department of Informatics of the Pontifical Catholic University of Rio de Janeiro, it evolved into a ...
Publication Date: 01/01/2009

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Designing for User Engagment Designing for User Engagment
Alistair Sutcliffe
This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer ...
Publication Date: 01/01/2009

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Context-Aware Mobile Computing Context-Aware Mobile Computing
Geri Gay
The integration of ubiquitous mobile computing resources into physical spaces can potentially affect the development, maintenance, and transformation of communities and social interactions and relations within a particular context or location. Ubiqui...
Publication Date: 01/01/2009

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Common Ground in Electronically Mediated Conversation Common Ground in Electronically Mediated Conversation
Andrew Monk
Technologies that electronically mediate conversation, such as text-based chat or desktop video conferencing, draw on theories of human-human interaction to make predictions about the effects of design decisions. This lecture reviews the theory that ...
Publication Date: 01/01/2008

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