Human-Centered Informatics

SERIES EDITOR: John M. Carroll, Penn State University
Human-Centered Informatics (HCI) is the intersection of the cultural, the social, the cognitive, and the aesthetic with computing and information technology. It encompasses a huge range of issues, theories, technologies, designs, tools, environments and human experiences in knowledge, work, recreation and leisure activity, teaching and learning, and the potpourri of everyday life. The series publishes state-of-the-art syntheses, case studies, and tutorials in key areas. It shares the focus of leading international conferences in HCI.

Series ISSN: 1946-7680 (print) 1946-7699 (electronic)

Editor Bios


Research in the Wild Research in the Wild
Yvonne Rogers, Paul Marshall
The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phra...
Publication Date: April, 2017

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Designing for Gesture and Tangible Interaction Designing for Gesture and Tangible Interaction
Mary Lou Maher, Lina Lee
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred ...
Publication Date: March, 2017

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From Tool to Partner From Tool to Partner
Jonathan Grudin
This is the first comprehensive history of human-computer interaction (HCI). Whether you are a user-experience professional or an academic researcher, whether you identify with computer science,human factors, information systems, information science,...
Publication Date: January, 2017

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Qualitative HCI Research Qualitative HCI Research
Ann Blandford, Dominic Furniss, Stephann Makri
Human-Computer Interaction (HCI) addresses problems of interaction design: understanding user needs to inform design, delivering novel designs that meet user needs, and evaluating new and existing designs to determine their success in meeting user ne...
Publication Date: April, 2016

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Learner-Centered Design of Computing Education Learner-Centered Design of Computing Education
Mark Guzdial
Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the...
Publication Date: Decemner 16, 2015

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The Envisionment and Discovery Collaboratory (EDC) The Envisionment and Discovery Collaboratory (EDC)
Ernesto G. Arias, Hal Eden, Gerhard Fischer
The Envisionment and Discovery Collaboratory (EDC) is a long-term research platform exploring immersive socio-technical environments in which stakeholders can collaboratively frame and solve problems and discuss and make decisions in a variety of app...
Publication Date: October, 2015

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Humanistic HCI Humanistic HCI
Jeffrey Bardzell, Shaowen Bardzell
Although it has influenced the field of Human-Computer Interaction (HCI) since its origins, humanistic HCI has come into its own since the early 2000s. In that time, it has made substantial contributions to HCI theory and methodologies and also had m...
Publication Date: September, 2015

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The Design of Implicit Interactions The Design of Implicit Interactions
Wendy Ju
People rely on implicit interaction in their everyday interactions with one another to exchange queries, offers, responses, and feedback without explicit communication. A look with the eyes, a wave of the hand, the lift of the door handle; small move...
Publication Date: March, 2015

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Multitasking in the Digital Age Multitasking in the Digital Age
Gloria Mark
In our digital age we can communicate, access, create, and share an abundance of information effortlessly, rapidly, and nearly ubiquitously. The consequence of having so many choices is that they compete for our attention: we continually switch our a...
Publication Date: April, 2015

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The Paradigm Shift to Multimodality in Contemporary Computer Interfaces The Paradigm Shift to Multimodality in Contemporary Computer Interfaces
Sharon Oviatt, Philip R. Cohen
During the last decade, cell phones with multimodal interfaces based on combined new media have become the dominant computer interface worldwide. Multimodal interfaces support mobility and expand the expressive power of human input to computers. They...
Publication Date: 0000-00-00 00:00:00

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Core-Task Design Core-Task Design
Leena Norros, Paula Savioja, Hanna Koskinen
This book focuses on design of work from the human-factors (HF) perspective. In the approach referred to as Core-Task Design (CTD), work is considered practice, composed of human actors, the physical and social environment, and the tools used for rea...
Publication Date: March, 2015

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An Anthropology of Services An Anthropology of Services
Jeanette Blomberg, Chuck Darrah
This book explores the possibility for an anthropology of services and outlines a practice approach to designing services. The reader is taken on a journey that Blomberg and Darrah have been on for the better part of a decade from their respective po...
Publication Date: 02/01/2015

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Proxemic Interactions Proxemic Interactions
Nicolai Marquardt, Saul Greenberg
In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that ...
Publication Date: 02/01/2015

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Contextual Design Contextual Design
Karen Holtzblatt, Hugh Beyer
Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over...
Publication Date: 10/01/2014

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Constructing Knowledge Art Constructing Knowledge Art
Al Selvin, Simon Buckingham Shum
This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such re...
Publication Date: 10/01/2014

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Spaces of Interaction, Places for Experience Spaces of Interaction, Places for Experience
David Benyon
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spa...
Publication Date: 11/01/2014

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Mobile Interactions in Context Mobile Interactions in Context
Jesper Kjeldskov
This book presents a contextual approach to designing contemporary interactive mobile computer systems as integral parts of ubiquitous computing environments. Interactive mobile systems, services, and devices have become functional design objects tha...
Publication Date: 07/01/2014

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Working Together Apart Working Together Apart
Judy S. Olson, Gary Olson
Increasingly, teams are working together when they are not in the same location, even though there are many challenges to doing so successfully. Here we review the latest insights into these matters, guided by a framework that we have developed durin...
Publication Date: 11/01/2013

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Surface Computing and Collaborative Analysis Work Surface Computing and Collaborative Analysis Work
Judith Brown, Jeff Wilson, Stevenson Gossage, Chris Hack, Robert Biddle
Large surface computing devices (wall-mounted or tabletop) with touch interfaces and their application to collaborative data analysis, an increasingly important and prevalent activity, is the primary topic of this book. Our goals are to outline the ...
Publication Date: 08/01/2013

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How We Cope with Digital Technology How We Cope with Digital Technology
Phil Turner,
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we all expect to be able to use these technologies "straight out the box." Th...
Publication Date: 07/01/2013

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