Visual Computing

SERIES EDITOR:
Brian A. Barsky, University of California, Berkeley
The Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

Series ISSN: 2469-4215 (print)
469-4223 (electronic)

Editor Bios


Information Theory Tools for Computer Graphics Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau
Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of ...
Publication Date: 01/01/2009

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High Dynamic Range Video High Dynamic Range Video
Karol Myszkowski, Rafal Mantiuk, Grzegorz Krawczyk
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling r...
Publication Date: 01/01/2008

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High Dynamic Range Image Reconstruction High Dynamic Range Image Reconstruction
Asla M. Sa, Paulo Cezar Carvalho, Luiz Velho
High dynamic range imaging (HDRI) is an emerging field that has the potential to cause a great scientific and technological impact in the near future. Although new, this field is large and complex, with non-trivial relations to many different areas, ...
Publication Date: 01/01/2008

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GPU-Based Techniques for Global Illumination Effects GPU-Based Techniques for Global Illumination Effects
Laszlo Szirmay-Kalos, Laszlo Szecsi, Mateu Sbert
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or mult...
Publication Date: 01/01/2008

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High Fidelity Haptic Rendering High Fidelity Haptic Rendering
Miguel A. Otaduy, Ming C. Lin
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visua...
Publication Date: 01/01/2006

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Blossoming Development of Splines Blossoming Development of Splines
Stephen Mann
In this lecture, we study Bezier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems and are used to design aircraft and automobiles, as well as in modeling packages used by ...
Publication Date: 01/01/2006

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