Visual Computing

SERIES EDITOR:
Brian A. Barsky, University of California, Berkeley
The Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

Series ISSN: 2469-4215 (print)
469-4223 (electronic)

Editor Bios


Information Theory Tools for Image Processing Information Theory Tools for Image Processing
Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu
Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and h...
Publication Date: 03/01/2014

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Gazing at Games Gazing at Games
Veronica Sundstedt
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game ind...
Publication Date: 01/01/2012

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Rethinking Quaternions Rethinking Quaternions
Ron Goldman
Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortio...
Publication Date: 01/01/2010

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Wang Tiles in Computer Graphics Wang Tiles in Computer Graphics
Ares Lagae
Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of sy...
Publication Date: 01/01/2009

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Virtual Crowds Virtual Crowds
Nuria Palechano, Norman Badler, Jan Allbeck
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for ...
Publication Date: 01/01/2008

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Real-Time Massive Model Rendering Real-Time Massive Model Rendering
Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observati...
Publication Date: 01/01/2008

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Practical Global Illumination with Irradiance Caching Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek, Pascal Gautron
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradian...
Publication Date: 01/01/2009

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Introductory Tiling Theory for Computer Graphics Introductory Tiling Theory for Computer Graphics
Craig Kaplan
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, r...
Publication Date: 01/01/2009

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Interactive Shape Design Interactive Shape Design
Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be abl...
Publication Date: 01/01/2008

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Information Theory Tools for Computer Graphics Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau
Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of ...
Publication Date: 01/01/2009

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High Dynamic Range Video High Dynamic Range Video
Karol Myszkowski, Rafal Mantiuk, Grzegorz Krawczyk
As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling r...
Publication Date: 01/01/2008

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High Dynamic Range Image Reconstruction High Dynamic Range Image Reconstruction
Asla M. Sa, Paulo Cezar Carvalho, Luiz Velho
High dynamic range imaging (HDRI) is an emerging field that has the potential to cause a great scientific and technological impact in the near future. Although new, this field is large and complex, with non-trivial relations to many different areas, ...
Publication Date: 01/01/2008

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GPU-Based Techniques for Global Illumination Effects GPU-Based Techniques for Global Illumination Effects
Laszlo Szirmay-Kalos, Laszlo Szecsi, Mateu Sbert
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or mult...
Publication Date: 01/01/2008

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High Fidelity Haptic Rendering High Fidelity Haptic Rendering
Miguel A. Otaduy, Ming C. Lin
The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visua...
Publication Date: 01/01/2006

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Blossoming Development of Splines Blossoming Development of Splines
Stephen Mann
In this lecture, we study Bezier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems and are used to design aircraft and automobiles, as well as in modeling packages used by ...
Publication Date: 01/01/2006

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