Visual Computing

SERIES EDITOR:
Brian A. Barsky, University of California, Berkeley
The Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

Series ISSN: 2469-4215 (print)
469-4223 (electronic)

Editor Bios


Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken Anjyo, Hiroyuki Ochiai
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate tha...
Publication Date: April, 2017

Read More


Digital Heritage Reconstruction Using Super-resolution and Inpainting Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar, Manjunath V. Joshi, Nilay L. Khatri
Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. Many sites are now restricted to reduce the risk of further damage. Yet these masterpieces ...
Publication Date: December, 2016

Read More


Geometric Continuity of Curves and Surfaces Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
This book is written for students, CAD system users and software developers who are interested in geometric continuity - a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of th...
Publication Date: October, 2016

Read More


Heterogeneous Spatial Data Heterogeneous Spatial Data
Giuseppe Patane, Michela Spagnuolo
New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for ...
Publication Date: May, 2016

Read More


Geometric and Discrete Path Planning for Interactive Virtual Worlds Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann, Mubbasir Kapadia
This book reviews the evolution of several related techniques in path planning and navigation for controlling autonomous agents in interactive virtual worlds. It originated from a popular course presented by the authors at SIGGRAPH 2014. Given the ...
Publication Date: January 28, 2016

Read More


An Introduction to Verification of Visualization Techniques An Introduction to Verification of Visualization Techniques
Tiago Etiene, Robert M. Kirby, Claudio T. Silva
As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for s...
Publication Date: December 29, 2015

Read More


Virtual Crowds: Steps Toward Behavioral Realism Virtual Crowds: Steps Toward Behavioral Realism
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-...
Publication Date: November 10, 2015

Read More


Finite Element Method Simulation of 3D Deformable Solids Finite Element Method Simulation of 3D Deformable Solids
Eftychios Sifakis, Jernej Barbic
This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws o...
Publication Date: October, 2015

Read More


Efficient Quadrature Rules for Illumination Integrals Efficient Quadrature Rules for Illumination Integrals
Ricardo Marques, Christian Bouville, Luis Paulo Santos, Kadi Bouatouch
Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an ...
Publication Date: June, 2015

Read More


Numerical Methods for Linear Complementarity Problems in Physics-Based Animation Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe, Kenny Erleben
Linear complementarity problems (LCPs) have for many years been used in physics-based animation to model contact forces between rigid bodies in contact. More recently, LCPs have found their way into the realm of fluid dynamics. Here, LCPs are used to...
Publication Date: 01/01/2015

Read More


Mathematical Tools for Shape Analysis and Description Mathematical Tools for Shape Analysis and Description
Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, Michela Spagnuolo
This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathema...
Publication Date: 09/01/2014

Read More


Information Theory Tools for Image Processing Information Theory Tools for Image Processing
Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu
Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and h...
Publication Date: 03/01/2014

Read More


Gazing at Games Gazing at Games
Veronica Sundstedt
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game ind...
Publication Date: 01/01/2012

Read More


Rethinking Quaternions Rethinking Quaternions
Ron Goldman
Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortio...
Publication Date: 01/01/2010

Read More


Wang Tiles in Computer Graphics Wang Tiles in Computer Graphics
Ares Lagae
Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of sy...
Publication Date: 01/01/2009

Read More


Virtual Crowds Virtual Crowds
Nuria Palechano, Norman Badler, Jan Allbeck
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for ...
Publication Date: 01/01/2008

Read More


Real-Time Massive Model Rendering Real-Time Massive Model Rendering
Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observati...
Publication Date: 01/01/2008

Read More


Practical Global Illumination with Irradiance Caching Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek, Pascal Gautron
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradian...
Publication Date: 01/01/2009

Read More


Introductory Tiling Theory for Computer Graphics Introductory Tiling Theory for Computer Graphics
Craig Kaplan
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, r...
Publication Date: 01/01/2009

Read More


Interactive Shape Design Interactive Shape Design
Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be abl...
Publication Date: 01/01/2008

Read More



Result Pages:  1  2  [Next >>]  Displaying 1 to 20 (of 26 products)
Browse by Subject
Case Studies in Engineering
ACM Books
IOP Concise Physics
SEM Books
0 items
LATEST NEWS

Newsletter
Note: Registered customers go to: Your Account to subscribe.

E-Mail Address:

Your Name: