Visual Computing

SERIES EDITOR:
Brian A. Barsky, University of California, Berkeley
The Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

Series ISSN: 2469-4215 (print)
469-4223 (electronic)

Editor Bios


Virtual Material Acquisition and Representation for Computer Graphics Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera, Giuseppe Claudio Guarnera
This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition ...
Publication Date: January, 2018

Read More


Stochastic Partial Differential Equations for Computer Vision with Uncertain Data Stochastic Partial Differential Equations for Computer Vision with Uncertain Data
Tobias Preusser, Robert M. (Mike) Kirby, Torben Patz
In image processing and computer vision applications such as medical or scientific image data analysis, as well as in industrial scenarios, images are used as input measurement data. It is good scientific practice that proper measurements must be equ...
Publication Date: July, 2017

Read More


An Introduction to Laplacian Spectral Distances and Kernels An Introduction to Laplacian Spectral Distances and Kernels
Giuseppe Patane
In geometry processing and shape analysis, several applications have been addressed through the properties of the Laplacian spectral kernels and distances, such as commute-time, biharmonic, diffusion, and wave distances.

Within this contex...
Publication Date: July, 2017

Read More


Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken Anjyo, Hiroyuki Ochiai
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate tha...
Publication Date: April, 2017

Read More


Digital Heritage Reconstruction Using Super-resolution and Inpainting Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar, Manjunath V. Joshi, Nilay L. Khatri
Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. Many sites are now restricted to reduce the risk of further damage. Yet these masterpieces ...
Publication Date: December, 2016

Read More


Geometric Continuity of Curves and Surfaces Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
This book is written for students, CAD system users and software developers who are interested in geometric continuity - a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research. It contains a description of th...
Publication Date: October, 2016

Read More


Heterogeneous Spatial Data Heterogeneous Spatial Data
Giuseppe Patane, Michela Spagnuolo
New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for ...
Publication Date: May, 2016

Read More


Geometric and Discrete Path Planning for Interactive Virtual Worlds Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann, Mubbasir Kapadia
This book reviews the evolution of several related techniques in path planning and navigation for controlling autonomous agents in interactive virtual worlds. It originated from a popular course presented by the authors at SIGGRAPH 2014. Given the ...
Publication Date: January 28, 2016

Read More


An Introduction to Verification of Visualization Techniques An Introduction to Verification of Visualization Techniques
Tiago Etiene, Robert M. Kirby, Claudio T. Silva
As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for s...
Publication Date: December 29, 2015

Read More


Virtual Crowds: Steps Toward Behavioral Realism Virtual Crowds: Steps Toward Behavioral Realism
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-...
Publication Date: November 10, 2015

Read More


Finite Element Method Simulation of 3D Deformable Solids Finite Element Method Simulation of 3D Deformable Solids
Eftychios Sifakis, Jernej Barbic
This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws o...
Publication Date: October, 2015

Read More


Efficient Quadrature Rules for Illumination Integrals Efficient Quadrature Rules for Illumination Integrals
Ricardo Marques, Christian Bouville, Luis Paulo Santos, Kadi Bouatouch
Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an ...
Publication Date: June, 2015

Read More


Background Subtraction Background Subtraction
Ahmed Elgammal,
Background subtraction is a widely used concept for detection of moving objects in videos. In the last two decades there has been a lot of development in designing algorithms for background subtraction, as well as wide use of these algorithms in vari...
Publication Date: 12/01/2014

Read More


Vision-Based Interaction Vision-Based Interaction
Matthew Turk, Gang Hua
In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, ther...
Publication Date: 10/01/2013

Read More


Camera Networks Camera Networks
Amit Roy-Chowdhury, Bi Song
As networks of video cameras are installed in many applications like security and surveillance, environmental monitoring, disaster response, and assisted living facilities, among others, image understanding in camera networks is becoming an important...
Publication Date: 01/01/2012

Read More


Deformable Surface 3D Reconstruction from Monocular Images Deformable Surface 3D Reconstruction from Monocular Images
Matthieu Salzmann, Pascal Fua
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3...
Publication Date: 01/01/2010

Read More


Boosting-Based Face Detection and Adaptation Boosting-Based Face Detection and Adaptation
Cha Zhang, Zhengyou Zhang
Face detection, because of its vast array of applications, is one of the most active research areas in computer vision. In this book, we review various approaches to face detection developed in the past decade, with more emphasis on boosting-based le...
Publication Date: 01/01/2010

Read More


Image-Based Modeling of Plants and Trees Image-Based Modeling of Plants and Trees
Sing Bang Kang, Long Quan
Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, im...
Publication Date: 01/01/2009

Read More


Numerical Methods for Linear Complementarity Problems in Physics-Based Animation Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe, Kenny Erleben
Linear complementarity problems (LCPs) have for many years been used in physics-based animation to model contact forces between rigid bodies in contact. More recently, LCPs have found their way into the realm of fluid dynamics. Here, LCPs are used to...
Publication Date: 01/01/2015

Read More


Mathematical Tools for Shape Analysis and Description Mathematical Tools for Shape Analysis and Description
Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, Michela Spagnuolo
This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathema...
Publication Date: 09/01/2014

Read More



Result Pages:  1  2  [Next >>]  Displaying 1 to 20 (of 35 products)
Browse by Subject
Case Studies in Engineering
ACM Books
SEM Books
0 items
LATEST NEWS

Newsletter
Note: Registered customers go to: Your Account to subscribe.

E-Mail Address:

Your Name: